Random generation in Unity gets harder the more advanced generation you want. This tutorial will show how to generate an array of random object with boundaries of the user’s screen size. This code will be for a 2D game but can be used in 3D games just by changing some components. Start by creating an […]
Tag Archives: Mobile game development
These are assets we have personal experience using while developing mobile games with Unity. Assets are definitely not necessary in order to create a good game, but they do help to make the process easier. This is only some recommendations, as we do know there are lots of amazing assets we haven’t mentioned. It is […]